Highlights - The Video Game

Monday, December 23, 2013

The Evolution of Tabitha - My Own Personal Growth



When this whole thing started, I was simply a fan of other 3D TG works. Namely VIP and their growth as an artist throughout many amazing works. It wasn't until the release of Jinxed that I really considered trying to make my own.

Before then, I was simply satisfied with writing a few stories here and there, and otherwise just assuming that I had no discernible talent for anything art related. Then all of a sudden I had the support of one of my favorite artists, linking me things and helping with tips and such... I thought "sure, why not give it a try?"

And here I am today, working on the third chapter of my first ever comic, and somehow I have fans! That concept still blows my mind. I actually have people that think my creations are worth notice!

Anyway...

So when I started playing with Daz3D per VIP's advice, I had some really terrible renders. Clothes all over the place, lighting and preset poses not working right, you name it. Then somehow I had a character, a male with some clothes on him that moved properly, and I figured out how to create lights and cameras. Things were finally coming together.

Then I started making more, and more, and then a comic idea came to mind, so I needed another character. This was where Tabitha came in. The first image in that picture above was my first ever (suitable at the time) render of, who would soon be my favorite character ever. Later on I finally figured out how to get her to look the way I wanted, which was a complete accidental byproduct of a preset expression.

In these first two chapters, I almost completely relied on preset poses and expressions to get the point across. While this served its purpose, the characters really didn't feel like my own. Writing Tabitha's lines is like writing a piece of my soul into a fictional character. In many ways she's me, she's sarcastic, self-amusing, and there's this hidden darkness to her that nobody that knows her would expect.

In fact, writing her lines through improvisation helped me sit down and actually write a story for this entire "test comic" that I never expected to go anywhere.

Thank you all for the support by the way, who knows if I would've continued if wasn't for all your positive feedback.

Creating this third installment has really helped me see growth in myself with this program. The last two images in this mash up are examples of my own original posing. From the bodies to the facial expressions (especially the facial expressions), I feel that I've finally figured out how to really capture the characters in still imagery. This not only feels far more gratifying in a render, but it also helps me convey the personalities, I've only really been able to in speech bubbles this far. So expect even greater things in this next chapter!

Thank you for taking your time to let me openly pick my own brain. Now for me to get back to work! I have a lot to do still if I ever want to present this next chapter for you all.

And thanks again for all of the feedback thus far on my various outlets.

4 comments:

  1. Glad to know your enjoying these creations of yours, a lot of artists don't necessarily like what they draw. They focus on fan appeal, you did this to see if you can, not to please people. It makes your work very strong.

    Keep up the great work and keep growing as an artist!

    Happy Holidays!

    -dagf8

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    1. Thank you for all of your kind words of support. Cheers and Happy Holidays!

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  2. You're doing great. Soon you'll love your characters, keep going, you're on the right path! and thanks for the mention

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    1. Thank you, you deserved the mention. As far as I'm concerned, none of this would've existed if it weren't for your support and nudge in the right direction.

      - Forever your student :)

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